anyways the full Dee Lore: In the latest Dee game at the time of writing, "The Skyscraper Plagiarism Agency", we see an utter destruction and reconstruction of buildings. This rips apart the connections between various units, not to mention even moving them between different levels (| |) or even alternating them (^)! this undoubtedly results in large damage to the internal structures of the buildings, like electricity, water, or... PLUMBING.
This brings us to the next game: "Carrie's Adventures in Substandard Piping". Directly quoting Dee, "poor carrie. a victim of her own folly… all she ever wanted was to plagiarise her neighbour's skyscraper and now look where it's left her". This hypothesis is further comfirmed by the orange > also having the same color as Carrie's claws and beak, showing that Carrie was behind this the entire time! Now she has to bear the consequences of her own actions and mend the plumbing again. It all fits!
And now recall "Lovebirds and Hatebirds"... There is a striking similarity between the hatebirds and Carrie. After repaying for her sins, Carrie is left emotionally scarred, refusing to interact with anyone in fear that she gets jealous of their skyscrapers again. The trauma peaks at Valentine's day, leading her to break down, forcing others to move her body to somewhere else where she can mourn in peace. This ends the Carrie arc.
We move to the other two Dee games, starting with "A Rat in Cheesetown". This depicts the journey of a rat in search for its cheese... which looks suspiciously like a fallen piece of the skyscraper (note the similarities in the color scheme). We'll get to that later. For now, notice the ending of the game: the rat gets caught in a cage.
It seems like we aren't given more information on the fate of the rat, but remember the meat in "Temperature Tantrum"? That must be the fate of the rat! After its criminal life, the rat (and the boxes he took advantage of to bypass the light detection systems) are subject to thermal torture, being forced to endure exceedingly hot and cold temperatures, providing a conclusion to the rat arc.
How do these two arcs connect together? The exact color used in the skyscrapers is the same one used for the electricity powering the lights in "A Rat in Cheesetown", and the "cheese" that the rat hunts for has very similar colors to the skyscrapers!Perhaps the rat isn't looking for just cheese after all. After the horrible fate of the skyscrapers, the rat seeks to piece together the fate of the Carrie arc by finding small fragments of the skyscrapers. To prevent further humiliation, Carrie stops the rat from discovering the full truth by trapping it before it can figure anything out. In a final ironic payback, Carrie uses the very same boxes that the rat used to bypass the light detection systems to drastically shift the temperature of the rat's prison, torturing him for eternity.
anyways that took surprisingly long to write Dee please see this please ajsiofjaehoef
Huh! Weird - that sounds like it might be a problem with your keyboard? Puzzlescript pretty much handles input itself, so I can’t imagine what else could be causing it.
← Return to game
Comments
Log in with itch.io to leave a comment.
wow i forgot to comment on this hkafojaokewf
anyways the full Dee Lore:
In the latest Dee game at the time of writing, "The Skyscraper Plagiarism Agency", we see an utter destruction and reconstruction of buildings. This rips apart the connections between various units, not to mention even moving them between different levels (| |) or even alternating them (^)! this undoubtedly results in large damage to the internal structures of the buildings, like electricity, water, or... PLUMBING.
This brings us to the next game: "Carrie's Adventures in Substandard Piping". Directly quoting Dee, "poor carrie. a victim of her own folly… all she ever wanted was to plagiarise her neighbour's skyscraper and now look where it's left her". This hypothesis is further comfirmed by the orange > also having the same color as Carrie's claws and beak, showing that Carrie was behind this the entire time! Now she has to bear the consequences of her own actions and mend the plumbing again. It all fits!
And now recall "Lovebirds and Hatebirds"... There is a striking similarity between the hatebirds and Carrie. After repaying for her sins, Carrie is left emotionally scarred, refusing to interact with anyone in fear that she gets jealous of their skyscrapers again. The trauma peaks at Valentine's day, leading her to break down, forcing others to move her body to somewhere else where she can mourn in peace. This ends the Carrie arc.
We move to the other two Dee games, starting with "A Rat in Cheesetown". This depicts the journey of a rat in search for its cheese... which looks suspiciously like a fallen piece of the skyscraper (note the similarities in the color scheme). We'll get to that later. For now, notice the ending of the game: the rat gets caught in a cage.
It seems like we aren't given more information on the fate of the rat, but remember the meat in "Temperature Tantrum"? That must be the fate of the rat! After its criminal life, the rat (and the boxes he took advantage of to bypass the light detection systems) are subject to thermal torture, being forced to endure exceedingly hot and cold temperatures, providing a conclusion to the rat arc.
How do these two arcs connect together? The exact color used in the skyscrapers is the same one used for the electricity powering the lights in "A Rat in Cheesetown", and the "cheese" that the rat hunts for has very similar colors to the skyscrapers!Perhaps the rat isn't looking for just cheese after all. After the horrible fate of the skyscrapers, the rat seeks to piece together the fate of the Carrie arc by finding small fragments of the skyscrapers. To prevent further humiliation, Carrie stops the rat from discovering the full truth by trapping it before it can figure anything out. In a final ironic payback, Carrie uses the very same boxes that the rat used to bypass the light detection systems to drastically shift the temperature of the rat's prison, torturing him for eternity.
anyways that took surprisingly long to write Dee please see this please ajsiofjaehoef
Bro what the heck, this…
MAKES TOTAL SENSE
LMAO thanks
rat arc is kinda stupid, hopefully my brain comes up with something cleaner
cool game
for some reason i have to like "slam" the x key to pick something up and put it down
Huh! Weird - that sounds like it might be a problem with your keyboard? Puzzlescript pretty much handles input itself, so I can’t imagine what else could be causing it.
I suspect it's key repeat from holding the action key slightly too long. I had that a few times.
If you want to avoid it norepeat_action in the prelude would make grab and place always take 2 presses without affecting the movement rate.
Ooh, I see! I’ll look at changing that when the jam ends. Thank you!
Maybe the real skyscraper was the friends we made along the way